lotterew.blogg.se

Final burn alpha roms
Final burn alpha roms










  1. #FINAL BURN ALPHA ROMS 480P#
  2. #FINAL BURN ALPHA ROMS INSTALL#
  3. #FINAL BURN ALPHA ROMS DRIVERS#
  4. #FINAL BURN ALPHA ROMS FULL#
  5. #FINAL BURN ALPHA ROMS MODS#

  • Fixed libretro core default inputs for Neo-Geo and Capcom fighting games, now they are correctly assigned.
  • Added check for fb_alpha.SELF core existence on game selection, if for some reason you don't have it or can't access, the application will let you know and prompt you to re-install it.
  • The system will not lock / freeze anymore.
  • Added check for file existence on game selection, if the game listed is not found for some reason, like for example, if you disconnected the USB with the games, it will prompt you with a message to re-scan.
  • Added support for Neo-Geo UNI-BIOS (need to be present in neogeo.zip).įBARL will look from latest (uni-bios_3_0.rom) to oldest BIOS (uni-bios_1_0.rom) in "neogeo.zip", of course if you don't have any of those the game will be loaded with regular BIOS.
  • "burn_drivers.h" was renamed as "burn_drivers.cpp" and is now compiled, allowing access to its data everywhere I need.
  • "miniz.cpp" ZIP library is used the "proper" way, so now I can use its modules everywhere I need.
  • Source code has been greatly re-organized.
  • Fixed a problem with CPS-3 External / Stereo sound on libretro, now it sounds great.
  • final burn alpha roms

  • Added shadow effect to all rendered text, in preparation for future "Custom Theme" feature.
  • (O) is the new "Game List" button to return to "Main Menu".
  • #FINAL BURN ALPHA ROMS MODS#

  • Ported my custom mods to the latest RetroArch Core v0.9.9.6.
  • Incorporated RetroArch and FBA libretro source code into FB Alpha RL Git, and with just one makefile everything is built.
  • Added proper "Preview" image aspect ratio calculation.
  • Added Iris Manager (official) to the Main Menu load options.
  • Whole new theme for this release of FB Alpha.
  • Added version and IP address display on the Main Menu.
  • Signed for CFW 3.4X / 4.XX and tested on.
  • Display Extended ROM information by pressing (/).
  • more.(read the change logs for more features).
  • GUI based on OpenGL / PSGL textures (Thanks to Squarepusher / Twinaphex for the tips).
  • Support for Screenshots (press (PS) and look in XMB photo column).
  • Game Information (Year, Company, etc.).
  • #FINAL BURN ALPHA ROMS FULL#

    Full game name display for easier navigation.

    #FINAL BURN ALPHA ROMS DRIVERS#

    Romset validation against FB Alpha v0.2.97.28 drivers library.Quick ROM(s) scanning / re-scanning in extensive path locations.Auto configure screen Aspect Ratio on game load.Custom Game System Filtering available in the options menu.

    final burn alpha roms

  • Game System Filtering for easier game selection.
  • Game Preview display feature (hover a game to see its preview).
  • #FINAL BURN ALPHA ROMS 480P#

  • 1080p / 720p / 480p display modes supported.
  • Alternate key combo to access RetroArch core menu.
  • Neo-Geo UNI-BIOS support (must be present in neogeo.zip).
  • Press / for quick Game List navigation.
  • Use Left Analog / to navigate Game List.
  • #FINAL BURN ALPHA ROMS INSTALL#

    So you can safely install the official RetroArch and it won't interfere. NOTE: You don't need the official RetroArch installed, this already has my own modified build incorporated into FB Alpha RL installation directory. ​Future release will have a custom generated file with all the ROM information as well, so the application will be able to verify every romset with precise CRC32 checks (as in the official FB Alpha for Windows).

  • The file have a big structure with all the information for all supported drivers in FB Alpha v0.2.97.30.
  • FB Alpha RL uses a custom "burn_drivers.cpp" file that was generated by modifying the official windows version of FB Alpha with a routine to generate such file on launch.
  • Tested 1080p / 720p / 480p resolutions via HDMI.
  • Signed for CFW 3.4X / 4.XX (should work for everyone).
  • Please, read the technical info (tab) for more details.
  • As a dev from the official FB Alpha Team, FB Alpha RL was made with a objective in mind, to keep the original experience from the official FB Alpha (for Windows OS) on the PS3 system.
  • I did had to make a modified RetroArch core to be included along my application, so it could process the arguments or new commands that FB Alpha RL will be sending to it.
  • By the contrary, FB Alpha RL serves as a independent frontend to RetroArch and provides features not incorporated in it.
  • It is in no way a dirty hack of RetroArch or something similar.
  • It is a result of many hours of dedication and research.
  • FB Alpha RL is a PS3 homebrew application coded from scratch, and not based in any other public source code by other developers.
  • FB Alpha also has a WIP console drivers for Sega Megadrive/Genesis and also PC-Engine/TurboGrafx 16/SuperGrafx.įB Alpha (for Windows), can currently be obtained from.












    Final burn alpha roms